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Tabelina
Join:10.9.2009
Posts:9
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| Latest news |
| ga 1.2 patch news |
Poster: Trixta
Sun Mar 07, 2010 12:47 am
First up the game will remain ftp until patch 1.3
Patch 1.2 (Going To Public Test Server NEXT week - Add features and accessibility to AvA. New AvA and PvP content. 4v4 premade queue - For those wanting a more intimate, tactical PvP experience... We are introducing 4v4 gameplay with these 2 new maps. Pre-made PvP teams can enjoy something different while continuing to earn xp and credits. In the future we will look into a ranked Arena system for this content but this patch allows pre-made teams to try out the new 4v4 maps and level-up doing so.
AvA Theft Missions - pirate resources from enemy territories AvA Defensive Facilities - a new strategic feature on the AvA map. Defense Facilities allow you to SHIELD any two adjacent territories. A smaller agency can hold 3 territories by building a Defense facility and holding it with a single Strike Force.
New game-types and maps introduced into AvA - including the 'Facility Under Construction' location
Other AvA Enhancements (lockdown timers, territory tax changes, bidding changes, territory trading) designed to support smaller Agencies and enhance overall AvA play. Cleanups and fixes to current PvE mission content Many more details available on the Global Agenda website/blog site.
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| Aion 1.9 |
Poster: Trixta
Wed Mar 03, 2010 5:41 pm
# New skills for every class (including new skills specifically for countering stun attacks) # Dozens of daily quests with different objectives and rewards # New quests, increased quest rewards, and increased instance drop rates # Dredgion enhancements # Max item enchantment increased to +15 # An increase in experience gain (including a new experience bonus system: Energy of Salvation) # Soul Healing, Soul Binding, and Flight Transportation cost decreases # A mechanic that allows two two-handed weapons to be combined to create one more powerful two-handed weapon # Looking for group (LFG) functionality improvements # Numerous user interface improvements
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| 1.1 |
Poster: Trixta
Sun Feb 28, 2010 1:23 am
Global Agenda Version 1.1 is currently planned slated for Live deployment on Tuesday, March 2.
Global Agenda 1.1 introduces several commonly requested new features, including a friends list, two new Conquest Zones, the ability to repair upgrades, additional player choice when queueing, and more. The patch also fixes a variety of bugs and annoyances. Additional patches are being worked on for later release in March that will introduce significant additional content to the game.
The 1.1 deployment will occur between 11 AM and 3PM US Eastern Time (8AM to Noon Pacific, 16:00 to 20:00 GMT). During this time the servers will be down.
Also note that, in order to give players adequate time to download the patch and familiarize themselves with it prior to AvA play, all Conquest Zones will be off on Tuesday, March 2.
Version 1.1 will be available on the Public Test Server on Saturday, Sunday and Monday for user testing prior to deployment.
Modifications to the schedule are always possible based on unforeseen events or if we find reason to believe the release does not meet our quality standards.
A mailer will be sent to the Global Agenda Community and posted on the forums on Monday with additional information regarding the patch.
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| Removing Inactive player |
Poster: Trixta
Thu Feb 25, 2010 5:19 pm
(Global Agenda)
Any player that has been inactive for over 1 week with out any notice will be removed from the guild. If your going away on holiday or just taking a break inform an officer or post on the relevant thread.
It costs us 780 credits per day per member. Active players should not be taxed for carrying dead weight in the guild.
If you have been removed and feel its a mistake or want to start playing again, feel free to contact myself or any officer in the guild.
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| AvA changes |
Poster: Trixta
Wed Feb 17, 2010 12:59 pm
Here is a list of additional things we are currently considering for AvA, feedback is welcome.
1. Eliminating 'number of players in alliance' tax. Very little use for this tax with the other changes.
2. Significantly increasing tax for hexes held. This will reduce the number of territories typically held by any one agency and shift the focus more to territory management from territory control. (something along the lines of number of hexes cubed from squared)
3. Change the format of base raids. Instead of bases shielding areas around them, bases would give a bonus credits based on the taxes that territories around them generate. Base would have it's own fight format and still require a missile attack to remove it's shield from attack. Bases open 7 days a week, single attack per night for highest bidder with missile facility within range.
4. Mines/Labs/Factories would be able to adjust production between AvA items and Upgrade items (upgrades would be slightly better then from current versions)
5. Missile and Defense hexes combined into one facility.
6. Alliances would no longer give production bonuses to agencies. Each agency stands on it's own for production but other functions would remain (alliance chat, no attacks between allies, defense notifications, etc)
7. Agency 'leveling' which would reward members with credit bonuses when doing PvE/PvP matches as well as territory tax discounts to agency. (Achivements, HQs, etc.. would come latter on)
8. Allow Agencies to select 2 days a week to close territories. No attacking/defense of agency territories (besides base if one is held). Agency members can still help allies and can also do resource raid missions.
9. Zones do not 'reset', agencies still build particle forges for leveling up agency and getting various rewards. Resources and territory bonuses move around over time.
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